Build-A-Quest Workshop
Week 3's assignment: an interactive attraction for Lit Land. My preliminary proposal, the one with the obstacle course and the mirrored helmets, didn't clear the Word World legal department, so that idea is being revised into Existential Golf: part part putt-putt course, part house of mirrors, part sculpture gallery (the mirrors are behind the sculptures, because existence always precedes essence). The development team believes this attraction would do better as the centerpiece of the yet-to-be-drafted Plato's Academy, the philosophy zone scheduled to be added to Word World during construction phase 2, (or possibly phase 3, depending on how the Conservation Commission hearing goes). In the meantime, Literature Land visitors get to act out in
That's right, at this attraction, every Word World guest gets the chance to create his/her very own Hero's Journey! It all starts in the queue, a Minoan-style labyrinth, where the waiting crowd receives background information, advice, and pep talks from a series of animatronic Joseph Campbell clones. The visitor (we need a proto instance, like Wende's Monica - we'll call him Humphrey) then enters a small, individual chamber, where he receives a Call to Adventure, in the form of booming voice from the heavens, burning bush, or telegram.
Assuming Humphrey doesn't refuse the call (in which case, he's spit back out onto Main Street Lit Land, where the librarian-esque employees proceed to torment and humiliate him until he runs back to CYOMA to recant his foolishness and meet his destiny) he selects his preferred supernatural father figure and magical weapon/nugget of wisdom from an appealing variety of options on display, and and crosses the threshold into the new world world of his adventure.
Humphrey enters his Road of Trials, which forms the bulk of the CYOMA quest. This consists of a series of five increasingly difficult challenges - after each is successfully completed, he gets to choose the next from three options. The challenges offered depend upon the nature of Humphrey's Call to Adventure, but could include:
- Battle of wits with an archnemisis.
- Resisting the seductress.
- Surviving shipwreck.
- Sunday New York Times crossword puzzle.
- Feeding lunch to three toddlers. With ear infections.

Oh, that is marvelous! Every word of it!
ReplyDeleteLove it!
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